sd:how_to_write_retro_games_on_the_sd-8516
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| sd:how_to_write_retro_games_on_the_sd-8516 [2026/05/06 12:16] – appledog | sd:how_to_write_retro_games_on_the_sd-8516 [2026/05/06 12:20] (current) – appledog | ||
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| Where you will start to run into trouble is in 3d emulation; games like Doom, Quake, and Ocarina of Time. Whereas a ~50 MIPS 486 or Pentium could run Doom at 30fps, you would need at least 90 MIPS to run it on the SD-8516; there is simply no 3d emulation, you would need to do it in software. | Where you will start to run into trouble is in 3d emulation; games like Doom, Quake, and Ocarina of Time. Whereas a ~50 MIPS 486 or Pentium could run Doom at 30fps, you would need at least 90 MIPS to run it on the SD-8516; there is simply no 3d emulation, you would need to do it in software. | ||
| - | The N64 is the theoretical upper limit; and then, only if 3d acceleration was enabled. I may add something to enable "a decent port" of a game like Ocarina of Time, but that really would be the theoretical max. In my opinion, some 3d games are good but most are not. This machine is intended for the pre-3d acceleration era. The N64, much like the PS1, was a polygon machine. You will notice, all the extra RAM and CPU went towards 3d acceleration, | + | The N64 is the theoretical upper limit; and then, only if 3d acceleration was enabled. I may add something to enable "a decent port" of a game like Ocarina of Time, but that really would be the theoretical max. In my opinion, some 3d games are good but most are not. This machine is intended for the pre-3d acceleration era. The N64, much like the PS1, was a polygon machine. You will notice, all the extra RAM and CPU went towards 3d acceleration, |
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| - | For 2d/2.5d however, the SD-8516 has everything you could ask for. | + | |
| == Limit System Speed | == Limit System Speed | ||
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| * Older consoles/ | * Older consoles/ | ||
| - | For Amiga/PC or SNES-era games, request more RAM. 640k to 1MB is appropriate for Amiga 500/SNES-tier, and 4MB is a safe upper limit for larger machines. | + | For Amiga/PC or SNES-era games, request more RAM. 1MB is appropriate for Amiga/ |
| == How to Add RAM | == How to Add RAM | ||
sd/how_to_write_retro_games_on_the_sd-8516.txt · Last modified: by appledog · Currently locked by: appledog
