sd:part_ii_writing_games_in_assembly_language
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| sd:part_ii_writing_games_in_assembly_language [2026/04/02 20:10] – appledog | sd:part_ii_writing_games_in_assembly_language [2026/04/03 05:30] (current) – appledog | ||
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| == Introduction | == Introduction | ||
| - | At the end of [[SD-8516 Stellar BASIC]] we wrote a game called [[sdb: | + | At the end of [[SD-8516 Stellar BASIC]] we wrote a game called [[sdb: |
| == Part 1: Assembling and Running a Program | == Part 1: Assembling and Running a Program | ||
| - | An assembly language program should start with an .address | + | Just like BASIC programs have line numbers, or C programs have #include statements, an assembly language program should start with an '' |
| <codify armasm> | <codify armasm> | ||
sd/part_ii_writing_games_in_assembly_language.1775160659.txt.gz · Last modified: by appledog
