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sd:sd-8516_assembly_language [2026/04/21 11:55] appledogsd:sd-8516_assembly_language [2026/05/03 02:36] (current) appledog
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 For complete beginners, [[Introduction to SD-8516 Assembly Language]] is intended as a tutorial to the system and the architecture with practical examples. For complete beginners, [[Introduction to SD-8516 Assembly Language]] is intended as a tutorial to the system and the architecture with practical examples.
  
-The [[sd:sd-8516_programmer_s_reference_guide#machine_language|SD-8516 Programmer's Reference Guide Chapter 5. Machine Language]] will serve as a backup to this, also explaining certain things about how to use the system. +^ Level ^ Guide ^ Contents ^ 
- +| 1 | [[Introduction to SD-8516 Assembly Language]] | Basic Architecture and Opcodes | 
-[[Part II Writing Games in Assembly Language|Part II: Writing Games in Assembly Language]] will provide some practical examples of programming games in Assembly Language. +| 2 | [[sd:sd-8516_programmer_s_reference_guide#machine_language|SD-8516 Programmer's Reference Guide Chapter 5. Machine Language]] | Using ASSEMBLE and HEXMON | 
- +| 3 | [[Writing Games in Assembly Language]] Practical Examples | 
-[[Appendix 4 Instruction Set Architecture]] serves as a reference to every opcode.+| 3 | [[Appendix 7 Kernal Functions]] | Function libraries provided by the operating system/kernal | 
 +| 5 | [[Appendix 4 Instruction Set Architecture]] | Detailed info on the ISA | 
 +| 5 | [[Appendix 3 Memory Map]] | Memory map info |
  
 +//May 2026 update: Some of this information remains incomplete. I've been working on the PPU and ASU units, i.e. graphics and sound, and have left this on the back burner for now. I'll return to finish this side of the documentation, likely in June. Stay tuned!//
sd/sd-8516_assembly_language.1776772527.txt.gz · Last modified: by appledog

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