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sd:sd-8516_assembly_language [2026/04/21 12:02] appledogsd:sd-8516_assembly_language [2026/05/03 02:36] (current) appledog
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 For complete beginners, [[Introduction to SD-8516 Assembly Language]] is intended as a tutorial to the system and the architecture with practical examples. For complete beginners, [[Introduction to SD-8516 Assembly Language]] is intended as a tutorial to the system and the architecture with practical examples.
  
-^ Level ^ Guide ^ Intended Audience +^ Level ^ Guide ^ Contents 
-| 1 | [[Introduction to SD-8516 Assembly Language]] | For those new to Assembly Language +| 1 | [[Introduction to SD-8516 Assembly Language]] | Basic Architecture and Opcodes 
-| 2 | [[sd:sd-8516_programmer_s_reference_guide#machine_language|SD-8516 Programmer's Reference Guide Chapter 5. Machine Language]] | For those new to the SD-8516 OS +| 2 | [[sd:sd-8516_programmer_s_reference_guide#machine_language|SD-8516 Programmer's Reference Guide Chapter 5. Machine Language]] | Using ASSEMBLE and HEXMON 
-| 3 | [[Part II Writing Games in Assembly Language]] | Game Programmers +| 3 | [[Writing Games in Assembly Language]] | Practical Examples 
-| [[Appendix 7 Kernal Functions]] | Those looking for practical information on the system | +| [[Appendix 7 Kernal Functions]] | Function libraries provided by the operating system/kernal 
-| [[Appendix 3 Memory Map]] | Those looking for practical information on the system +| [[Appendix 4 Instruction Set Architecture]] | Detailed info on the ISA 
-| 5 | [[Appendix 4 Instruction Set Architecture]] | Advanced Assembly Programmers +| 5 | [[Appendix 3 Memory Map]] | Memory map info |
  
 +//May 2026 update: Some of this information remains incomplete. I've been working on the PPU and ASU units, i.e. graphics and sound, and have left this on the back burner for now. I'll return to finish this side of the documentation, likely in June. Stay tuned!//
sd/sd-8516_assembly_language.1776772924.txt.gz · Last modified: by appledog

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