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sd:sd-8516_ppu [2026/05/18 15:52] appledogsd:sd-8516_ppu [2026/05/18 16:08] (current) appledog
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 == Conclusion == Conclusion
 A decent tile and sprite engine is the foundation of an 80s/90s console PPU and of a high end arcade board. Extensive testing must be done before I can come back and add anything to this. But, there are a few little things that may prove useful, i.e. flip transforms. As it stands, the PPU is considered ready for testing in the main system. A decent tile and sprite engine is the foundation of an 80s/90s console PPU and of a high end arcade board. Extensive testing must be done before I can come back and add anything to this. But, there are a few little things that may prove useful, i.e. flip transforms. As it stands, the PPU is considered ready for testing in the main system.
 +
 +^ VC-4 ^ 2026 ^ 50,000+ ^
 +| Sega Saturn (2D) | 1994| ~5,000–8,000 |
 +| PSX (2D mode) | 1994 | ~4,000 |
 +| Sega Y Board (Galaxy Force II) | 1988 | ~2,000|
 +| 3DO | 1993 | ~1,500–2,000 (no formal limit) |
 +| Sega System 32 | 1990 | ~1,000 |
 +| Neo Geo MVS | 1990 | 381 |
 +| Capcom CPS-1 (Street Fighter II) | 1988 | 256 |
 +| Sega System 16 (Outrun) | 1986 | ~128 |
 +| NES | 1983 | 64 |
 +
 +Nothing touches the VC-4.
 +
 +
sd/sd-8516_ppu.1779119572.txt.gz · Last modified: by appledog

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