sd:sd-8516_ppu
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| sd:sd-8516_ppu [2026/05/18 15:52] – appledog | sd:sd-8516_ppu [2026/05/18 16:08] (current) – appledog | ||
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| == Conclusion | == Conclusion | ||
| A decent tile and sprite engine is the foundation of an 80s/90s console PPU and of a high end arcade board. Extensive testing must be done before I can come back and add anything to this. But, there are a few little things that may prove useful, i.e. flip transforms. As it stands, the PPU is considered ready for testing in the main system. | A decent tile and sprite engine is the foundation of an 80s/90s console PPU and of a high end arcade board. Extensive testing must be done before I can come back and add anything to this. But, there are a few little things that may prove useful, i.e. flip transforms. As it stands, the PPU is considered ready for testing in the main system. | ||
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| + | ^ VC-4 ^ 2026 ^ 50,000+ ^ | ||
| + | | Sega Saturn (2D) | 1994| ~5, | ||
| + | | PSX (2D mode) | 1994 | ~4,000 | | ||
| + | | Sega Y Board (Galaxy Force II) | 1988 | ~2,000| | ||
| + | | 3DO | 1993 | ~1, | ||
| + | | Sega System 32 | 1990 | ~1,000 | | ||
| + | | Neo Geo MVS | 1990 | 381 | | ||
| + | | Capcom CPS-1 (Street Fighter II) | 1988 | 256 | | ||
| + | | Sega System 16 (Outrun) | 1986 | ~128 | | ||
| + | | NES | 1983 | 64 | | ||
| + | |||
| + | Nothing touches the VC-4. | ||
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sd/sd-8516_ppu.1779119572.txt.gz · Last modified: by appledog
