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sd:sd-8516_ppu [2026/05/18 16:06] appledogsd:sd-8516_ppu [2026/05/18 16:08] (current) appledog
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 A decent tile and sprite engine is the foundation of an 80s/90s console PPU and of a high end arcade board. Extensive testing must be done before I can come back and add anything to this. But, there are a few little things that may prove useful, i.e. flip transforms. As it stands, the PPU is considered ready for testing in the main system. A decent tile and sprite engine is the foundation of an 80s/90s console PPU and of a high end arcade board. Extensive testing must be done before I can come back and add anything to this. But, there are a few little things that may prove useful, i.e. flip transforms. As it stands, the PPU is considered ready for testing in the main system.
  
-| NES | 1983 | 64 | +^ VC-4 ^ 2026 ^ 50,000+ ^
-| Sega System 16 (Outrun) | 1986 | ~128 | +
-| Capcom CPS-1 (Street Fighter II) | 1988 | 256 | +
-| Neo Geo MVS | 1990| 380 | +
-| Sega Y Board (Galaxy Force II) | 1988 | ~2,000+
-| Sega System 32 | 1990 | ~1,000 | +
-| 3DO | 1993 | ~1,500–2,000 (no formal limit) |+
 | Sega Saturn (2D) | 1994| ~5,000–8,000 | | Sega Saturn (2D) | 1994| ~5,000–8,000 |
 | PSX (2D mode) | 1994 | ~4,000 | | PSX (2D mode) | 1994 | ~4,000 |
-VC-4 2026 50,000|+Sega Y Board (Galaxy Force II) 1988 ~2,000| 
 +| 3DO | 1993 | ~1,500–2,000 (no formal limit) | 
 +| Sega System 32 | 1990 | ~1,000 | 
 +| Neo Geo MVS | 1990 | 381 | 
 +| Capcom CPS-1 (Street Fighter II) | 1988 | 256 | 
 +| Sega System 16 (Outrun) | 1986 | ~128 | 
 +| NES | 1983 | 64 | 
 + 
 +Nothing touches the VC-4.
  
  
sd/sd-8516_ppu.1779120400.txt.gz · Last modified: by appledog

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