sd:this_machine_does_not_exist
Differences
This shows you the differences between two versions of the page.
| sd:this_machine_does_not_exist [2026/04/14 06:09] – created - external edit 127.0.0.1 | sd:this_machine_does_not_exist [Unknown date] (current) – external edit (Unknown date) 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | = This machine does not exist. | ||
| + | //This machine does not exist.//\\ | ||
| + | //It never did.//\\ | ||
| + | //but if it had,// | ||
| + | //it would have changed everything.// | ||
| + | |||
| + | Back in the day, when I was growing up, there was a series of books from Usborne publishing like "Write your own BASIC Games" -- "Write your own Fantasy Adventure games for your Microcomputer" | ||
| + | |||
| + | In those days, things were a lot simpler. There was little to no multithreading. Most things like IO were memory-mapped. The graphics was a framebuffer. | ||
| + | |||
| + | Over time, games like Wolfenstein, | ||
| + | |||
| + | When you turned the computer on, it was on immediately. You could immediately load and run // | ||
| + | |||
| + | What if you had one more chance? "One more try" -- one more great home PC -- Not 8 bit, but 16bit -- yet with the same classic hobbyist interface? Something that was much, much faster and more capable than a TRS-80, an Apple II, a BBC Micro, a Commodore 64? What if it was more modern, but at the same time, didn't make the same mistakes the industry made in the 90s? | ||
| + | |||
| + | It's a dream -- but sometimes, dreams can become the highest reality. | ||
| + | |||
| + | **I give you the the SD-8516.** | ||
| + | |||
| + | Comparable to the Dreamcast or N64 in terms of raw CPU power, sound, and graphics performance. But no tricks. Just a plain, flat system. Roaring with energon. Waiting for you to explore. Waiting for you to go on just one more //great adventure.// | ||
| + | |||
| + | The SD-8516. What if? | ||
| + | |||
| + | ----- | ||
| + | //based on "This machine does not exist." | ||
