sd:caelid
Table of Contents
Caelid
Dungeon Guide
This assumes you're entering Caelid after Liurnia around level 60, weapon upgrades +10 to +15 normal and +4 to +8 somber. Caelid is tough due to Scarlet Rot, aggressive enemies, and high damage output; use Preserving Boluses and bring Rot-curing items.
Start With
**Gael Tunnel**
- Western Caelid, near the border with Limgrave.
- Straightforward mine with good loot (Moonveil katana is excellent for INT/DEX builds).
- Boss: Magma Wyrm
- manageable with dodging its fire attacks and using the arena space. Great starter dungeon for upgrades and a strong weapon.
**Minor Erdtree Catacombs**
- (Northwest Caelid, under the Minor Erdtree)
- Trap-heavy catacombs with imps and two Erdtree Burial Watchdogs.
- The double boss can be cheesed somewhat (e.g., with Crystal Darts to make them fight each other).
**Gaol Cave**
- Eastern Caelid
- Prison-themed cave with vulgar militia and exploding corpses.
- Requires 2 Stonesword Keys.
- Boss: Frenzied Duelist.
- Linear and ambush-heavy but short.
- Rewards include Regalia of Eochaid (arcane weapon) and Wakizashi.
**Sellia Crystal Tunnel**
- North of Swamp of Aeonia
- Crystal mine (you can get teleported here early via a chest in Limgrave).
- Good smithing stones and Somber Bell Bearing.
- Boss: Fallingstar Beast
Mid Difficulty
**Caelid Catacombs**
- West of Impassable Greatbridge
- Skeleton-heavy with Scarlet Rot pools and aggressive Miranda flowers.
- Boss: Cemetery Shade.
**Abandoned Cave**
- Dragonbarrow / northern Caelid
- Rot-filled with two Cleanrot Knights as bosses.
- Very hazardous due to Scarlet Rot buildup.
Hard
**Dragonbarrow Cave**
- Beastmen bosses in tight spaces.
**War-Dead Catacombs**
- Putrid Tree Spirit boss.
**Sellia Hideaway**
- More puzzle/trap focused, with Battlemage bosses.
sd/caelid.txt · Last modified: by appledog
