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sd:caelid

Caelid

Dungeon Guide

This assumes you're entering Caelid after Liurnia around level 60, weapon upgrades +10 to +15 normal and +4 to +8 somber. Caelid is tough due to Scarlet Rot, aggressive enemies, and high damage output; use Preserving Boluses and bring Rot-curing items.

Start With

**Gael Tunnel**

  • Western Caelid, near the border with Limgrave.
  • Straightforward mine with good loot (Moonveil katana is excellent for INT/DEX builds).
  • Boss: Magma Wyrm
    • manageable with dodging its fire attacks and using the arena space. Great starter dungeon for upgrades and a strong weapon.

**Minor Erdtree Catacombs**

  • (Northwest Caelid, under the Minor Erdtree)
  • Trap-heavy catacombs with imps and two Erdtree Burial Watchdogs.
  • The double boss can be cheesed somewhat (e.g., with Crystal Darts to make them fight each other).

**Gaol Cave**

  • Eastern Caelid
  • Prison-themed cave with vulgar militia and exploding corpses.
  • Requires 2 Stonesword Keys.
  • Boss: Frenzied Duelist.
  • Linear and ambush-heavy but short.
  • Rewards include Regalia of Eochaid (arcane weapon) and Wakizashi.

**Sellia Crystal Tunnel**

  • North of Swamp of Aeonia
  • Crystal mine (you can get teleported here early via a chest in Limgrave).
  • Good smithing stones and Somber Bell Bearing.
  • Boss: Fallingstar Beast

Mid Difficulty

**Caelid Catacombs**

  • West of Impassable Greatbridge
  • Skeleton-heavy with Scarlet Rot pools and aggressive Miranda flowers.
  • Boss: Cemetery Shade.

**Abandoned Cave**

  • Dragonbarrow / northern Caelid
  • Rot-filled with two Cleanrot Knights as bosses.
  • Very hazardous due to Scarlet Rot buildup.

Hard

**Dragonbarrow Cave**

  • Beastmen bosses in tight spaces.

**War-Dead Catacombs**

  • Putrid Tree Spirit boss.

**Sellia Hideaway**

  • More puzzle/trap focused, with Battlemage bosses.
sd/caelid.txt · Last modified: by appledog

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