= Appendix 7 KERNAL Functions System Interrupt Table for the VC-3 system, running on the SD-8516. == Introduction The following is a list and short explanation of the System Interrupt Table; the user-facing part of the KERNAL that you can interact with. For more information and examples, please see the [[SD-8516 Programmer's Reference Guide]]. Over time, more information will be added here but it is intended solely as a catalog of the system calls. === Example Code LDAL #'A' ; AL has the variable name LDB #1234 ; B has the value to set LDAH $11 ; VAR_SET INT $05 LDELM @string ; address of string containing a number LDAH $62 ; IO_GETNUM INT $05 ; B now contains the number from the string == INT 05h - CAM/IL ; ============================================================================ ; INT 05h - "TinyBASIC" Interpretive Language ; Complete implementation of a TinyBASIC IL + Stellar BASIC extensions ; ============================================================================ ; Function dispatch via AH register: ; ; === EXECUTION CONTROL (AH=$00-$0F) === ; AH=$00: RUN_PROGRAM - Start execution from line number or beginning ; AH=$01: STOP_PROGRAM - Stop execution ; AH=$02: CONTINUE - Continue from current position ; AH=$03: EXEC_IL_STEP - Execute one IL instruction ; AH=$04: EXEC_IL_CONT - Execute IL until completion ; AH=$05: GET_STATUS - Get interpreter status ; AH=$06: SET_STATUS - Set interpreter status flags ; AH=$07: RESET_INTERP - Reset interpreter state ; ; === VARIABLE MANAGEMENT (AH=$10-$1F) === ; AH=$10: VAR_GET - Get variable value by letter ; AH=$11: VAR_SET - Set variable value by letter ; AH=$12: VAR_CLEAR_ALL - Clear all variables to 0 ; AH=$13: VAR_GET_ADDR - Get address of variable storage ; ; === NAMED VARIABLE SERVICES (AH=$14-$1F) === ; AH=$14: NVAR_GET - Find variable by name ; AH=$15: NVAR_SET - Insert or update variable ; AH=$16: NVAR_DELETE - Remove variable ; AH=$17: NVAR_CLEAR - Clear all named variables ; ; === EXPRESSION STACK (AH=$20-$2F) === ; AH=$20: EXPR_PUSH - Push value to expression stack ; AH=$21: EXPR_POP - Pop value from expression stack ; AH=$22: EXPR_PEEK - Peek at top of stack ; AH=$23: EXPR_CLEAR - Clear expression stack ; AH=$24: EXPR_DEPTH - Get current stack depth ; ; === STACK MANIPULATION (AH=$28-$2F) === ; AH=$25: EXPR_DUP - Duplicate top of stack ; AH=$26: EXPR_SWAP - Swap top two values ; AH=$27: EXPR_DROP - Drop top value ; AH=$28: EXPR_OVER - Copy second value to top ; AH=$29: EXPR_ROT - Rotate top 3 values ; ; === PROGRAM LINE MANAGEMENT (AH=$30-$3F) === ; $30-$37: Search/Navigate ; $30: LINE_FIND - Find line by number (forward) ; $31: LINE_NEXT - Get next line ; $32: LINE_FIND_REVERSE - Find line by number (backward) ; $33: LINE_PREV - Get previous line ; $36-$39: Modify ; $36: LINE_INSERT - Insert or replace line ; $37: LINE_DELETE - Delete line by number ; $38: LINE_REMOVE_SPACE - Add space for new program line ; $39: LINE_MAKE_SPACE - remove unused line space ; $3A-$3F: Utility ; $3A: LINE_FIRST - Get first line ; $3B: LINE_CLEAR_ALL - Clear entire program (NEW) ; $3C: LINE_COUNT - Count total lines ; $3F: PROGRAM_END - ELM points to end of program ; ; === GOSUB/RETURN STACK (AH=$40-$4F) === ; AH=$40: GOSUB_PUSH - Push return address for GOSUB ; AH=$41: GOSUB_POP - Pop return address for RETURN ; AH=$42: GOSUB_CLEAR - Clear GOSUB stack ; ; === FOR/NEXT STACK (AH=$50-$5F) === ; AH=$50: FOR_PUSH - Push FOR loop context ; AH=$51: FOR_POP - Pop FOR loop context ; AH=$52: FOR_PEEK - Peek at current FOR loop ; AH=$53: FOR_CLEAR - Clear FOR stack ; AH=$54: FOR_FIND_VAR - Find FOR loop by variable letter ; ; === INPUT/OUTPUT HELPERS (AH=$60-$6F) === ; AH=$60: IO_GETCHAR - Get next character from input buffer ; AH=$61: IO_PUTCHAR - Output character to screen ; AH=$62: IO_GETNUM - Parse number from input ; AH=$63: IO_PUTNUM - Output number to screen ; AH=$64: IO_NEWLINE - Output CR/LF ; AH=$65: IO_GETLINE - Get line of input from use/publir ; AH=$66: IO_PRINT_STR - Print string at pointer ; AH=$67: IO_PROCESS_STRING - Process a string in quotes for printing. ; AH=$68: IO_INPUT - for the INPUT command. Simple string input. ; ; === STRING/TOKEN HELPERS (AH=$70-$8F) === ; AH=$70: STR_COMPARE - Compare strings for keyword matching ; AH=$71: STR_TO_UPPER - Convert string to uppercase ; AH=$72: STR_SKIP_SPACE - Skip whitespace in ELM string ; AH=$73: STR_IS_DIGIT - Check if character is digit ; AH=$74: STR_IS_ALPHA - Check if character is letter ; AH=$75: STR_LENGTH - Get string length ; AH=$76: STR_COPY - Copy string from src to dst ; AH=$77: STR_CONCAT - Concatenate two strings ; AH=$78: STR_LEFT - Extract left N characters (LEFT$) ; AH=$79: STR_RIGHT - Extract right N characters (RIGHT$) ; AH=$7A: STR_MID - Extract middle substring (MID$) ; AH=$7B: STR_CHR - Convert byte to character (CHR$) ; AH=$7C: STR_ASC - Convert character to byte (ASC) ; AH=$7D: STR_VAL - Convert string to number (VAL) ; AH=$7E: STR_STR - Convert number to string (STR$) ; AH=$7F: STR_FIND - Find substring within string (INSTR) ; AH=$80: STR_LTRIM - Trim leading whitespace ; AH=$81: STR_RTRIM - Trim trailing whitespace ; AH=$82: STR_TRIM - Trim both leading and trailing whitespace ; AH=$83: STR_REVERSE - Reverse a string ; AH=$84: STR_REPEAT - Repeat character N times (STRING$) ; AH=$85: STR_SPLIT - Split string at delimiter ; AH=$86: STR_REPLACE - Replace substring with another ; AH=$87-$8F: (Reserved for future string operations) ; ; === ARITHMETIC/LOGIC HELPERS (AH=$90-$9F) === ; AH=$90: MATH_ADD - Pop two values, push sum ; AH=$91: MATH_SUB - Pop two values, push difference ; AH=$92: MATH_MUL - Pop two values, push product ; AH=$93: MATH_DIV - Pop two values, push quotient ; AH=$94: MATH_NEG - Negate top of stack ; AH=$95: MATH_RAND - Generate random integer ; AH=$96: MATH_RND - Generate random number between 0 and 1 ; ; === ADVANCED MATH (AH=$96-$9F) === ; AH=$9A: MATH_MOD - Modulo (remainder) ; AH=$9B: MATH_ABS - Absolute value ; AH=$9C: MATH_MIN - Minimum of two values ; AH=$9D: MATH_MAX - Maximum of two values ; AH=$9E: MATH_SGN - Sign (-1, 0, or 1) ; ; === COMPARISON HELPERS (AH=$A0-$AF) === ; AH=$A0: CMP_EQ - Compare equal ; AH=$A1: CMP_NE - Compare not equal ; AH=$A2: CMP_LT - Compare less than ; AH=$A3: CMP_GT - Compare greater than ; AH=$A4: CMP_LE - Compare less than or equal ; AH=$A5: CMP_GE - Compare greater than or equal ; AH=$A6-$AF: (Reserved) ; ; === ERROR HANDLING (AH=$B0-$BF) === ; AH=$B0: ERROR_SET - Set error flag and message ; AH=$B1: ERROR_GET - Get current error code ; AH=$B2: ERROR_CLEAR - Clear error flag ; AH=$B3: ERROR_PRINT - Print error message ; AH=$B4-$BF: (Reserved) ;; ; ; === MEMORY OPERATIONS (AH=$C0-$CF) === ; AH=$C0: MEM_LOAD_BYTE - Load byte from [addr on stack] ; AH=$C1: MEM_STORE_BYTE - Store byte to [addr on stack] ; AH=$C2: MEM_LOAD_WORD - Load word from [addr on stack] ; AH=$C3: MEM_STORE_WORD - Store word to [addr on stack] ; AH=$C4: ADDR_ADD - Pointer arithmetic (base + offset) ; AH=$C5: ADDR_SCALE - Scale index (index * size) ; ; === LOCAL VARIABLE FRAMES (AH=$D0-$DF) === ; AH=$D0: FRAME_ALLOC - Allocate stack frame ; AH=$D1: FRAME_FREE - Free stack frame ; AH=$D2: LOCAL_GET - Get local variable by offset ; AH=$D3: LOCAL_SET - Set local variable by offset ; AH=$D4: PARAM_GET - Get function parameter ; AH=$D5: PARAM_SET - Set function parameter ; ; === LOGICAL/BITWISE OPERATIONS (AH=$E0-$EF) === ; AH=$E0: LOG_AND - Logical AND (0/1 values) ; AH=$E1: LOG_OR - Logical OR (0/1 values) ; AH=$E2: LOG_NOT - Logical NOT (0/1 values) ; AH=$E3: BIT_AND - Bitwise AND ; AH=$E4: BIT_OR - Bitwise OR ; AH=$E5: BIT_XOR - Bitwise XOR ; AH=$E6: BIT_NOT - Bitwise NOT (complement) ; AH=$E7: BIT_SHL - Bitwise shift left ; AH=$E8: BIT_SHR - Bitwise shift right ; ; === TYPE CONVERSION (AH=$EA-$EF) === ; AH=$EA: CONV_BYTE_WORD - Convert byte to word (zero-extend) ; AH=$EB: CONV_WORD_BYTE - Convert word to byte (truncate) ; AH=$EC: CONV_SIGNED - Sign-extend byte to word ; === IL INTERPRETER CORE (AH=$F0-$FF) === ; AH=$F0: IL_INIT - Initialize IL interpreter ; AH=$F1: IL_LOAD - Load IL code into memory ; AH=$F2: IL_FETCH - Fetch next IL instruction ; AH=$F3: IL_DISPATCH - Dispatch IL instruction ; ============================================================================ ; ============================================================================ ; INT 05h - PALO ALTO TINY BASIC SYSTEM ; Memory map and constants ; ============================================================================ ; *** Note: If you make changes here please reflect them in memorymap.sda .equ PATB_TBUF $01DB00 ; tokenizer buffer (as listed in memory map) CHECKME: not really being used? .equ PATB_VARIABLES $01EE00 ; 26 vars × 2 bytes = 52 bytes ($01EE00-$01EE33) .equ PATB_EXPR_STACK $01EE34 ; Expression stack, 64 bytes ($01EE34-$01EE73) .equ PATB_EXPR_SP $01EE74 ; Expression stack pointer (2 bytes) .equ PATB_GOSUB_STACK $01EE76 ; GOSUB stack, 48 bytes (16 levels × 3 bytes) .equ PATB_GOSUB_SP $01EEA6 ; GOSUB stack pointer (2 bytes) .equ PATB_FOR_STACK $01EEA8 ; FOR stack, 40 bytes (8 levels × 5 bytes) .equ PATB_FOR_SP $01EED0 ; FOR stack pointer (2 bytes) .equ PATB_GOTO_TARGET $01EED2 ; 2 bytes: 0 = no goto, nonzero = target line# .equ PATB_STATUS $01EED4 ; 1 byte ; Bit 0: Running (1) / Stopped (0) ; Bit 1: Error flag ; Bit 2: Break flag .equ PATB_RANDSEED $01EED5 ; 2 bytes .equ PATB_PROGRAM_PTR $01EED7 ; 3 bytes .equ PATB_IL_PTR $01EEDA ; 3 bytes .equ PATB_INPUT_PTR $01EEDD ; 3 bytes .equ PATB_BANK $01EEE0 ; 1 byte .equ PATB_DIM_NAMEPTR $01EEE1 ; 3 bytes - saved var name pointer for DIM loop .equ PATB_VARTOP $01EEE4 ; 3 bytes - bottom of variable storage (grows down) .equ PATB_DATA_PTR $01EEE7 ; 3 bytes - for DATA and READ statements .equ PATB_MS_PTR $01EEEA ; 3 bytes - multiline statement pointer ; RESERVED: $01EEED-$01EEFF = 19 bytes free ; Refer to memorymap.sda if these change .equ PATB_PROGRAM_BASE $000100 ; Start of program storage (Bank 3, offset $100) .equ PATB_PROGRAM_END $00FFFF ; End (almost 64KB for programs) == INT 10h - Terminal Services ; ============================================================================ ; INT 10h - KEYBOARD / TERMINAL SERVICES ; PC BIOS-style keyboard interrupt handler ; ============================================================================ ; Function dispatch via AH register: ; AH=00h: Read character (non-blocking) ; AH=01h: Check if key available (in keyboar buffer) ; AH=02h: Read character (blocking) ; AH=03h: Get keyboard flags/shift state ; AH=04h: Clear keyboard buffer ; AH=05h: Push character into buffer ; AH=10h: Clear screen (blank characters only) ; AH=11h: Write character at cursor location ; AH=12h: Read character at cursor location ; AH=13h: Set color data at cursor location ; Ah=14h: Get color data at cursor location ; AH=15h: Set cursor position ; AH=16h: Get cursor position ; AH=17h: Print character at cursor (teletype) ; AH=18h: Print string at cursor ; Ah=19h: Read string between X,Y and cursor ; AH=1Ah: Carriage Return ; AH=1Bh: Issue Linefeed ; AH=1Ch: Scroll screen up (linefeed_push forced linefeed) ; AH=20h: Cursor Left (move cursor left one column) ; AH=21h: Cursor Right (move cursor right one column) ; AH=22h: Cursor Up (move cursor up one row) ; AH=23h: Cursor Down (move cursor down one row) ; AH=24h: Bell (audible beep - optional) ; AH=25h: Backspace (move left and erase character) ; AH=26h: Delete (pull line left from cursor to end of line) ; AH=27h: Tab (move to next tab stop) ; AH=28h: Home (move cursor to 0,0) ; AH=29h: Advance Cursor with Line Link Hook (links to term.sda) ; links to term.sda: ; AH=$2A: int10_cursor_blink -- Blink cursor (main loop) ; AH=$2B: int10_cursor_on -- Turn cursor on ; AH=$2C: int10_cursor_off -- Turn cursor off ; AH=$2D: int10_cursor_toggle -- Toggle cursor ; AH=$2E: int10_set_cursor_colors -- Set char/cursor colors ; AL=30h: Clear to End of Line (erase from cursor to end of line) ; AL=31h: Clear to End of Screen (erase from cursor to end of screen) ; AL=32h: Insert Line (insert blank line at cursor row) ; AL=33h: Delete Line (delete line at cursor row) ; AL=34h: link line ; AL=35h: ; AL=36h: ; AL=37h: ; AH=38h: Scroll Line Links ; AH=40h: Set video mode ; AH=41h: Get current video mode ; AH=42h: Get MAX ROWS (mode 0:23, 1:25, 2:25, 3: 30) ; AH=43h: Get MAX COLS (mode 0:22, 1:40, 2:80, 3: 120) ; AH=44h: Get pointer to VIDEO_TEXT_BASE for current mode (or start of framebuffer for graphics modes) ; AH=45h: Get pointer to VIDEO_COLOR_BASE for current mode (or palette space for graphics modes) ; AH=46h: is text mode? ; AH=47h: get char rom base == INT 11h - Sound Services Please see the interrupt table and function discussion in [[Appendix 5 Sound System]] of the [[SD-8516 Programmer's Reference Guide]]. == INT 12h - String Services * [[INT 12h String Services]] == INT 13h - Math Services ; ============================================================================ ; INT 13h - MATH SERVICES ; Stellar BIOS Math operations interrupt handler ; ============================================================================ ; Function dispatch via AH register: ; AH=00h: Random number (16-bit) ; AH=01h: Random number in range ; AH=02h: Seed random number generator ; AH=03h: Square root (integer) ; AH=04h: Power (base^exponent) ; AH=05h: Sine (8-bit fixed point) ; AH=06h: Cosine (8-bit fixed point) ; AH=07h: Tangent (8-bit fixed point) ; AH=08h: Arctangent2 (for angles) ; AH=09h: Absolute value ; AH=0Ah: Min of two values ; AH=0Bh: Max of two values ; AH=0Ch: Clamp value to range ; ; ============================================================================ == INT 18h - Graphics Services ; ============================================================================ ; INT 18h - GRAPHICS SERVICES ; Stellar BIOS Graphics operations interrupt handler ; ============================================================================ ; Function dispatch via AH register: ; AH=00h: reserved (for set graphics mode see int 10h ah=40h) ; AH=01h: Plot MODE 3 pixel (4bpp) ; AH=02h: Plot MODE 4 pixel (8bpp) ; AH=11h: Get MODE 3 pixel (4bpp) ; AH=12h: Get MODE 4 pixel (8bpp) ; AH=20h: Clear screen (fill with color) ; AH=21h: Draw line ; AH=22h: Draw rectangle (outline) ; AH=23h: Fill rectangle ; AH=24h: Draw circle (outline) ; AH=25h: Fill circle ; AH=26h: Draw ellipse ; AH=30h: Blit sprite/image ; AH=40h: Set color mode for video mode ; AH=41h: Get current color mode ; AH=42h: Set palette entry (AL=0, use 0-15. Anything else, use 0-255) ; AH=43h: Get palette entry (AL=0, use 0-15. Anything else, use 0-255) ; AH=44h: Load palette (AL=0, use 16color, anything else, all 256. ELM=source for palette data) ; AH=45h: Set draw color (deprecated for now) ; AH=46h: Flood fill (PAINT) (deprecated for now) ; AH=50h: Scroll region ; AH=51h: Copy region ; ============================================================================