= Caelid == Dungeon Guide This assumes you're entering Caelid after Liurnia around level 60, weapon upgrades +10 to +15 normal and +4 to +8 somber. Caelid is tough due to Scarlet Rot, aggressive enemies, and high damage output; use Preserving Boluses and bring Rot-curing items. === Start With ==== **Gael Tunnel** * Western Caelid, near the border with Limgrave. * Straightforward mine with good loot (Moonveil katana is excellent for INT/DEX builds). * Boss: **Magma Wyrm** ** manageable with dodging its fire attacks and using the arena space. Great starter dungeon for upgrades and a strong weapon. ==== **Minor Erdtree Catacombs** * (Northwest Caelid, under the Minor Erdtree) * Trap-heavy catacombs with imps and two **Erdtree Burial Watchdogs**. * The double boss can be cheesed somewhat (e.g., with Crystal Darts to make them fight each other). ==== **Gaol Cave** * Eastern Caelid * Prison-themed cave with vulgar militia and exploding corpses. * Requires 2 Stonesword Keys. * Boss: **Frenzied Duelist**. * Linear and ambush-heavy but short. * Rewards include Regalia of Eochaid (arcane weapon) and Wakizashi. ==== **Sellia Crystal Tunnel** * North of Swamp of Aeonia * Crystal mine (you can get teleported here early via a chest in Limgrave). * Good smithing stones and Somber Bell Bearing. * Boss: **Fallingstar Beast** === Mid Difficulty ==== **Caelid Catacombs** * West of Impassable Greatbridge * Skeleton-heavy with Scarlet Rot pools and aggressive Miranda flowers. * Boss: **Cemetery Shade**. ==== **Abandoned Cave** * Dragonbarrow / northern Caelid * Rot-filled with two **Cleanrot Knights** as bosses. * Very hazardous due to Scarlet Rot buildup. === Hard ==== **Dragonbarrow Cave** * Beastmen bosses in tight spaces. ==== **War-Dead Catacombs** * Putrid Tree Spirit boss. ==== **Sellia Hideaway** * More puzzle/trap focused, with Battlemage bosses.